Moonlit Games

Moonlit Games is transforming interactive entertainment to help scale the gaming industry to the next billion users by filling gaps in the market with AAA content.
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(Data is self reported)

FINANCIAL PERFORMANCE

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Number of paying customers
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Monthly active users
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INVESTMENTS

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How much have you raised in the past?
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How much of this round already committed?
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When are you aiming to close this round?
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TEAM

How much time do the founders spend on the business?
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Is there a founder with previous co-founder / c-level at startup experience?
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Is there a founder with previous Sector Experience?
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Is there a founder with previous Exit Experience?
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What percentage of company is owned by founders?
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Is there a women founder with at least 5% of the shares?
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Is there a founder with a EUR / Erasmus MC or TUDelft relation?
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Graduation year from EUR, Erasmus MC or TUDelft
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OTHER

Year founded
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Patent status
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Premium Details

(Data is self reported)

FINANCIAL PERFORMANCE

Monthly Revenue
pre-revenue
Growth rate month over month
not growing
Monthly revenue context
We have release a First Playable as our first milestone, but did not include monetization features this early.
Number of paying customers
1200
Monthly active users
150

INVESTMENTS

Do you have a lead investor?
How much have you raised in the past?
N/A
How much of this round already committed?
When are you aiming to close this round?
Q3

TEAM

How much time do the founders spend on the business?
100%
Is there a founder with previous co-founder / c-level at startup experience?
Yes
Is there a founder with previous Sector Experience?
Yes
Is there a founder with previous Exit Experience?
No
What percentage of company is owned by founders?
100% owned by founders
Is there a women founder with at least 5% of the shares?
No
Is there a founder with a EUR / Erasmus MC or TUDelft relation?
Graduation year from EUR, Erasmus MC or TUDelft

OTHER

Year founded
2022
Patent status

Basic details

Amount raising
2500000
Country
Germany
Industry
Gaming
Founders
linkedin profile of founderlinkedin profile of founderlinkedin profile of founder
Last updated:
June 24, 2023

Key Achievements

  • Beginning our development in January '23, we were able to deliver a First Playable on the Google Play store on May 5th. A First Playable is usually an internal test with the most basic state of the game being tested. Although this is the case with Rogue Nation, we decided to give access to our early community to get greater objectivity on the game. The average playtime per user has been over two hours.
  • We sold out our first NFT mint in seconds, while partnering with Magic Eden during their Mint Madness event. This helped grow our brand and gain access to a number of partnerships that range from larger organizations such as Google Growth Accelerator, AWS, and Unity to small partnerships with marketplaces, tool providers, and other game teams.

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